<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>laurent’s blog</description><title>labe.me</title><generator>Tumblr (3.0; @labe)</generator><link>http://blog.labe.me/</link><item><title>MindLabyrinth final version</title><description>&lt;p&gt;The final version of MindLabyrinth is available! Huray!&lt;/p&gt;

&lt;p&gt;We changed the no-headset gameplay to make it a fast and fun arcade-puzzle game.&lt;/p&gt;

&lt;p&gt;We reworked 90% of the levels to make them more challenging and stressful :)&lt;/p&gt;

&lt;p&gt;The levels of the demo has been modified too! Don’t forget to test them!&lt;/p&gt;

&lt;p&gt;The game is available &lt;a href="http://labe.me/en/mindlabyrinth.html" title="null"&gt;in English&lt;/a&gt; and &lt;a href="http://labe.me/fr/mindlabyrinth.html" title="null"&gt;in french&lt;/a&gt; for Mac OSX, Windows and Linux!&lt;/p&gt;

&lt;p&gt;For Ubuntu users, the game will soon be available on the Ubuntu store!&lt;/p&gt;

&lt;p&gt;The demo is free and the complete version without DRM only cost 3.99€!&lt;/p&gt;

&lt;p&gt;The complete version contain both modes: with and without headset.&lt;/p&gt;

&lt;p&gt;An android/iPhone/iPod/iPad version may be created in the future depending on troops’ motivation :)&lt;/p&gt;

&lt;p&gt;&lt;a href="http://labe.me/en/mindlabyrinth.html" title="null"&gt;Let’s play!&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;//And now it’s time to work on my move to Barcelona. Deadline 20 april. “incoming!”//&lt;/p&gt;</description><link>http://blog.labe.me/post/17651485877</link><guid>http://blog.labe.me/post/17651485877</guid><pubDate>Wed, 15 Feb 2012 10:34:00 +0100</pubDate></item><item><title>MindLabyrinth for wookies</title><description>&lt;p&gt;We spent a few days creating a version of MindLabyrinth with an alternative gameplay which doesn’t requires a MindWave(tm) headset.&lt;/p&gt;

&lt;p&gt;We are not sure yet about this version’s gameplay. A demonstration containing the first chapter can be downloaded for Mac, Linux and Windows.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://labe.me/mindlabyrinth.html" title="null"&gt;Read more and download!&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/17095464289</link><guid>http://blog.labe.me/post/17095464289</guid><pubDate>Sun, 05 Feb 2012 17:14:00 +0100</pubDate></item><item><title>org2tumblr tool</title><description>&lt;p&gt;Here’s the tool I made and use to synchronize my blog (and website) from emacs.&lt;/p&gt;

&lt;p&gt;Do not hesitate to fork and improve, there’s a lot of features I would like to see implemented :)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/labe-me/org2tumblr"&gt;https://github.com/labe-me/org2tumblr&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/16861792688</link><guid>http://blog.labe.me/post/16861792688</guid><pubDate>Wed, 01 Feb 2012 13:58:00 +0100</pubDate></item><item><title>Incoming "branding"</title><description>&lt;p&gt;I finally found some hours to create a little logo and a minimal web design for &lt;a href="http://labe.me" title="null"&gt;labe.me&lt;/a&gt;.
Blogs and logos should be updated within a few days.
I will improve labe.me incrementally later :)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://labe.me/big-logo.png" alt="" title="null"/&gt;&lt;/p&gt;

&lt;p&gt;The logo idea was created using “labe” characters.&lt;/p&gt;

&lt;p&gt;Pyramid + spiral + spheres = little alien face.&lt;/p&gt;</description><link>http://blog.labe.me/post/16484432408</link><guid>http://blog.labe.me/post/16484432408</guid><pubDate>Wed, 25 Jan 2012 23:29:00 +0100</pubDate></item><item><title>MindLabyrinth improved video</title><description>&lt;p&gt;I think I did a better video editing. I added some sounds and melodies from the game, a small tutorial sequence, some transitions, etc.&lt;/p&gt;

&lt;p&gt;It’s still not “PRO” but that’s much better! :)&lt;/p&gt;

&lt;p&gt;Note: François created all the sounds and melodies for the game, hurray!&lt;/p&gt;

&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/lphuztJEdys?rel=0&amp;controls=0" frameborder="0" allowfullscreen="1"&gt;&lt;/iframe&gt;</description><link>http://blog.labe.me/post/16123425948</link><guid>http://blog.labe.me/post/16123425948</guid><pubDate>Thu, 19 Jan 2012 19:29:00 +0100</pubDate></item><item><title>Red And Blue</title><description>&lt;p&gt;I finally found the time to play with augmented reality and it is really fun.&lt;/p&gt;

&lt;p&gt;Nothing special there, only a minimalist game to test the technology. The laptop’s webcam is not practical to film the table but using a phone or pad should be ok.&lt;/p&gt;

&lt;p&gt;Hell, I don’t want to buy yet another gadget but it seems I must break the bank one day or another…&lt;/p&gt;

&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/PvrzdpbN5iY?rel=0&amp;controls=0" frameborder="0" allowfullscreen="1"&gt;&lt;/iframe&gt;</description><link>http://blog.labe.me/post/15957240395</link><guid>http://blog.labe.me/post/15957240395</guid><pubDate>Mon, 16 Jan 2012 19:36:00 +0100</pubDate></item><item><title>MindLabyrinth video</title><description>&lt;p&gt;I still have to improve but it was really fun to create this amateurish video :)&lt;/p&gt;

&lt;p&gt;Here’s what MindLabyrinth looks like:&lt;/p&gt;

&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/az6F16AK9LA?rel=0&amp;controls=0" frameborder="0" allowfullscreen="1"&gt;&lt;/iframe&gt;</description><link>http://blog.labe.me/post/15945477762</link><guid>http://blog.labe.me/post/15945477762</guid><pubDate>Mon, 16 Jan 2012 15:08:00 +0100</pubDate></item><item><title>Drawing with data</title><description>&lt;p&gt;&lt;a href="http://labe.me/p/experiment-20120113"&gt;
&lt;img src="http://lh3.ggpht.com/-ArvvLZ1IK9E/TxAatDU637I/AAAAAAAAAnU/bCvABiuKE1w/drawing-with-data.png" alt="" title="null"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Two months ago I heard about &lt;a href="http://data.gouv.fr"&gt;http://data.gouv.fr&lt;/a&gt;, a governmental website containing data and statistics provided by &lt;em&gt;french&lt;/em&gt; authorities.&lt;/p&gt;

&lt;p&gt;Playing with a selected set of data and three.js I made this little visual experiment which… well… it’s up to you to decide if it moves you or not :&lt;/p&gt;

&lt;p&gt;&lt;a href="http://labe.me/p/experiment-20120113" title="null"&gt;Dessiner avec des données&lt;/a&gt;
(requires a recent browser supporting WebGL)&lt;/p&gt;</description><link>http://blog.labe.me/post/15771394677</link><guid>http://blog.labe.me/post/15771394677</guid><pubDate>Fri, 13 Jan 2012 12:53:00 +0100</pubDate></item><item><title>MindLabyrinth coming soon</title><description>&lt;p&gt;&lt;img src="http://lh3.ggpht.com/-ixmh4hQ13rg/TwcVrCajhCI/AAAAAAAAAnE/uks5zar7aac/mindlabyrinth.png" alt="" title="null"/&gt;
Hey!&lt;/p&gt;

&lt;p&gt;My first indie game was made in collaboration with a &lt;a href="http://www.thinkslow.fr/" title="null"&gt;good old mate&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;A little game to have fun with a weird mind technology, Haxe, NME, Pixelmator, SketchBook pro, Inkscape and friendship :)&lt;/p&gt;

&lt;p&gt;&lt;a href="http://store.neurosky.com/products/mind-labyrinth" title="null"&gt;— Mind Labyrinth in Neurosky store —&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/15400272568</link><guid>http://blog.labe.me/post/15400272568</guid><pubDate>Fri, 06 Jan 2012 16:33:00 +0100</pubDate></item><item><title>three.js for haxe</title><description>&lt;p&gt;A few days ago I played a little with &lt;a href="https://github.com/mrdoob/three.js/" title="null"&gt;three.js&lt;/a&gt;, but Javascript is so annoying to work with…&lt;/p&gt;

&lt;p&gt;Since I had some free time here and there I created the related &lt;em&gt;externs&lt;/em&gt; for &lt;a href="http://haxe.org" title="null"&gt;haxe&lt;/a&gt;.&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;haxelib install three.js
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Nearly all three.js library is covered, feel free to contribute through github!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/labe-me/haxe-three.js"&gt;https://github.com/labe-me/haxe-three.js&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/15044852333</link><guid>http://blog.labe.me/post/15044852333</guid><pubDate>Fri, 30 Dec 2011 22:39:00 +0100</pubDate></item><item><title>Léonce</title><description>&lt;p&gt;&lt;img src="http://lh6.ggpht.com/-CeCcNqrD_SM/Tuc0i3KT1pI/AAAAAAAAAmo/S73mwAUyPWE/leonce.jpg" alt="" title="null"/&gt;
A beautifull little project, released the 11th of december 2011 at 09:34 AM :)&lt;/p&gt;</description><link>http://blog.labe.me/post/14162567010</link><guid>http://blog.labe.me/post/14162567010</guid><pubDate>Tue, 13 Dec 2011 12:20:00 +0100</pubDate></item><item><title>Hot one</title><description>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/-9MpsIp-SyDM/TrqrwZ3bO3I/AAAAAAAAAmI/iYPtjH0cjKI/ml-volcano.jpg"&gt;&lt;img src="http://lh3.ggpht.com/-9MpsIp-SyDM/TrqrwZ3bO3I/AAAAAAAAAmI/iYPtjH0cjKI/ml-volcano.jpg" alt="" title="null"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This one was the most difficult. The result is full of errors but since the end of the world is imminent… let’s draw to survive!&lt;/p&gt;</description><link>http://blog.labe.me/post/12559350106</link><guid>http://blog.labe.me/post/12559350106</guid><pubDate>Wed, 09 Nov 2011 17:42:00 +0100</pubDate></item><item><title>Madness</title><description>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/-3a0IERutf5w/TrmYNHM0hLI/AAAAAAAAAlw/BK_zLHH2Efc/ml-priest.png"&gt;&lt;img src="http://lh6.ggpht.com/-3a0IERutf5w/TrmYNHM0hLI/AAAAAAAAAlw/BK_zLHH2Efc/ml-priest.png" alt="" title="null"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/12524398784</link><guid>http://blog.labe.me/post/12524398784</guid><pubDate>Tue, 08 Nov 2011 22:04:00 +0100</pubDate></item><item><title>It's the end of the world, again</title><description>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/-RXrA6W1v7LM/Trj0keF6K7I/AAAAAAAAAlc/xkI1nIUqwYA/temple-end-of-time.png"&gt;&lt;img src="http://lh4.ggpht.com/-RXrA6W1v7LM/Trj0keF6K7I/AAAAAAAAAlc/xkI1nIUqwYA/temple-end-of-time.png" alt="" title="null"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;An illustration for a game I am currently working on.
I will certainly have to clean it up a little before usage.
It’s my first new indie illustration, champagne!&lt;/p&gt;</description><link>http://blog.labe.me/post/12523220141</link><guid>http://blog.labe.me/post/12523220141</guid><pubDate>Tue, 08 Nov 2011 21:36:00 +0100</pubDate></item><item><title>Have I said Processing is great?</title><description>&lt;p&gt;There’s something special with Processing and I love testing things with it. But I am not a great fan of Java.&lt;/p&gt;

&lt;p&gt;I decided to have some fun and experiment with Scala, Eclipse and the processing libraries. It worked.&lt;/p&gt;

&lt;p&gt;But, then I was hit by a question: assuming I create something funny with all this wonderful stuff, how do I ship it to people?&lt;/p&gt;

&lt;p&gt;After some really convoluted attempts I found an ugly and half baked solution which still involved hard work for each and every new sketch.&lt;/p&gt;

&lt;p&gt;A little bit disapointed, I opened Processing to see how easy it was to ship a sketch as a native application.&lt;/p&gt;

&lt;p&gt;Here’s a screenshot of the export panel.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://lh4.ggpht.com/-K92pV-L-KwM/Tp3iB05vWpI/AAAAAAAAAmc/FgXbiUzDfZo/processing-export.png" alt="" title="null"/&gt;&lt;/p&gt;

&lt;p&gt;Now, there’s definitely something important to learn from this panel.&lt;/p&gt;

&lt;p&gt;I think that Processing works, is minimalist and focuses on helping its user experiment and ship.&lt;/p&gt;

&lt;p&gt;Every word is important in the last sentence:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;works&lt;/li&gt;
&lt;li&gt;minimalist&lt;/li&gt;
&lt;li&gt;focus&lt;/li&gt;
&lt;li&gt;helpful&lt;/li&gt;
&lt;li&gt;user&lt;/li&gt;
&lt;li&gt;experiment&lt;/li&gt;
&lt;li&gt;ship&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;That’s a great lesson a lot of people should follow.&lt;/p&gt;

&lt;p&gt;Thank you Processing :)&lt;/p&gt;</description><link>http://blog.labe.me/post/11623670653</link><guid>http://blog.labe.me/post/11623670653</guid><pubDate>Tue, 18 Oct 2011 22:56:00 +0200</pubDate><category>processing</category><category>ship</category><category>scala</category></item><item><title>org-mode to tumblr</title><description>&lt;p&gt;I am an &lt;a href="http://orgmode.org/" title="null"&gt;org-mode&lt;/a&gt; user. I write things and I organize most of my life using &lt;code&gt;org-mode&lt;/code&gt;. It made me code with &lt;a href="http://www.gnu.org/software/emacs/" title="null"&gt;emacs&lt;/a&gt; after many years of &lt;a href="http://www.vim.org/" title="null"&gt;vim&lt;/a&gt; -yes, I know, coder’s stuff is often boring-.&lt;/p&gt;

&lt;p&gt;Since this blog was created I made a promise to manage it through &lt;code&gt;emacs&lt;/code&gt; using &lt;code&gt;org&lt;/code&gt; files. If possible without changing of blogging platform: &lt;a href="http://tumblr.com" title="null"&gt;Tumblr&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I used a few tools and coded some converters and I now have the following structure on my computer:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;blog-fr.org     # the French blog content
blog-en.org     # the English blog content
picasa/         # images used by posts
labe.me/        # the static entrance &lt;a href="http://labe.me"&gt;http://labe.me&lt;/a&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Plus some files which help diffuse, deploy and synchronize all this stuff, among which a good old &lt;code&gt;Makefile&lt;/code&gt; to make things as automatic as possible.&lt;/p&gt;

&lt;p&gt;Here are the main tools used by the system:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;&lt;a href="https://github.com/mwunsch/tumblr" title="null"&gt;tumblr-rb&lt;/a&gt;: a ruby implementation of the tumblr API with a useful command line interface&lt;/li&gt;
&lt;li&gt;&lt;a href="http://code.google.com/p/googlecl/" title="null"&gt;googlecl&lt;/a&gt;: a command line client to manipulate google services’ data&lt;/li&gt;
&lt;li&gt;&lt;a href="http://code.google.com/p/mdown/" title="null"&gt;Markdown.hx&lt;/a&gt;: a buggy Markdown to HTML converter written in &lt;code&gt;haxe&lt;/code&gt;. After some hacks and filters it helped me convert org content into custom HTML&lt;/li&gt;
&lt;li&gt;elbow grease to create the &lt;a href="http://haxe.org" title="null"&gt;haxe&lt;/a&gt; org file parser and the glue code (boooooring)&lt;/li&gt;
&lt;li&gt;even more elbow grease to test and debug the whole thing (even mooore booooooooring)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Finally:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;everything is published and synchronized from the same local repository&lt;/li&gt;
&lt;li&gt;using a simple keystroke in &lt;code&gt;emacs&lt;/code&gt; or command line in the terminal&lt;/li&gt;
&lt;li&gt;the directory is versionned (git)&lt;/li&gt;
&lt;li&gt;I can prepare my posts without an Internet connection and I won’t have to copy/paste the result in some HTML textarea&lt;/li&gt;
&lt;li&gt;&lt;code&gt;TODO&lt;/code&gt; means draft and is synchronized to Tumblr draft for preview when required&lt;/li&gt;
&lt;li&gt;I publish simply by toggling &lt;code&gt;TODO&lt;/code&gt; to &lt;code&gt;DONE&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;I can modify what I draft or publish, no need to connect to the Tumblr dashboard to correct a typo&lt;/li&gt;
&lt;li&gt;images are synchronized with picasa transparently and their URL is replaced inside the posts, using another hosting system would be really easy&lt;/li&gt;
&lt;li&gt;I can change my blog hosting system pretty easily since everything is on my machine&lt;/li&gt;
&lt;li&gt;the system can be improved with more elbow grease -add a local HTML preview, a better integration with Twitter/Google+/Facebook, better typography, automatic replace, two way sync, etc.-&lt;/li&gt;
&lt;li&gt;&lt;code&gt;org-mode&lt;/code&gt; :)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;If some &lt;code&gt;org-mode&lt;/code&gt; user is interested I will gladly share the code -which is simple-. My emacs lisp fu is not good enough to code this in lisp without losing a lot of time but some emacs guru might be interested by the idea and give it a try.&lt;/p&gt;

&lt;p&gt;In the meantime, I am pretty impressed with the result and the open possibilities!&lt;/p&gt;

&lt;p&gt;&lt;img src="http://lh5.ggpht.com/-DHf5KnFfMUI/TnIi3e1FP1I/AAAAAAAAAkU/PdkvCW9wOT0/org2tumblr.png" alt="" title="null"/&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/10927314697</link><guid>http://blog.labe.me/post/10927314697</guid><pubDate>Sun, 02 Oct 2011 10:23:00 +0200</pubDate><category>hack</category><category>org-mode</category><category>emacs</category></item><item><title>Mad science continued</title><description>&lt;p&gt;&lt;img src="http://lh4.ggpht.com/-uoUZ-W54aZg/Tnjv1W4SfVI/AAAAAAAAAkc/vz_OfJz8BHw/mp-screen-010.jpg" alt="" title="null"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://lh6.ggpht.com/-HMoY6ox0IYI/Tnjv2F3ZBdI/AAAAAAAAAkg/6ljJDAduUGg/mp-screen-011.jpg" alt="" title="null"/&gt;&lt;/p&gt;

&lt;p&gt;It’s less ugly but I still have a lot to do before the initial release.&lt;/p&gt;</description><link>http://blog.labe.me/post/10450842746</link><guid>http://blog.labe.me/post/10450842746</guid><pubDate>Tue, 20 Sep 2011 22:00:00 +0200</pubDate></item><item><title>Hail to the plasmama</title><description>&lt;p&gt;&lt;a href="http://labe.me/p/experiment-20110824/"&gt;&lt;img src="http://media.tumblr.com/tumblr_lqg9err0TL1qb1fbb.png" alt=""/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://labe.me/p/experiment-20110824/"&gt;Here comes the great-colors-which-make-your-display-work-for-a-change little update.&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.labe.me/post/9346354763</link><guid>http://blog.labe.me/post/9346354763</guid><pubDate>Wed, 24 Aug 2011 23:08:57 +0200</pubDate></item><item><title>Mad science</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lqg6qzmkDr1qb1fbb.png" alt=""/&gt;&lt;/p&gt;

&lt;p&gt;Um yeah ok, it is really ugly at the moment :)&lt;/p&gt;</description><link>http://blog.labe.me/post/9343343852</link><guid>http://blog.labe.me/post/9343343852</guid><pubDate>Wed, 24 Aug 2011 21:46:14 +0200</pubDate></item><item><title>Summer decompression</title><description>&lt;p&gt;[&lt;a href="http://labe.me/p/experiment-20110824/"&gt;Updated experiment available here&lt;/a&gt;]&lt;/p&gt;

&lt;p&gt;After 8 years within my former company July and August feel like a decompression chamber.&lt;/p&gt;

&lt;p&gt;I travel here and there and my beach sessions are only separated by gargantuan meals with friends and family.&lt;/p&gt;

&lt;p&gt;Fortunately train, mild evenings and rainy days give me some opportunities to have fun with my computer and to experiment things.&lt;/p&gt;

&lt;p&gt;I found &lt;a href="http://labe.me/p/experiment-20110815"&gt;this experiment hypnotic enough&lt;/a&gt; to deserve a little place in the Internet.&lt;/p&gt;

&lt;center&gt;&lt;a href="http://labe.me/p/experiment-20110815"&gt;&lt;img src="http://media.tumblr.com/tumblr_lq0hei9s2g1qb1fbb.png" alt="Clic clic"/&gt; clic to start&lt;/a&gt;&lt;br/&gt;&lt;/center&gt;

&lt;p&gt;I made it with &lt;a href="http://processing.org"&gt;Processing&lt;/a&gt;. You might need to install the java plugin to make it work.&lt;/p&gt;

&lt;p&gt;The effect inspires me some game ideas but I first have to finish my “secret” project…&lt;/p&gt;</description><link>http://blog.labe.me/post/9083893153</link><guid>http://blog.labe.me/post/9083893153</guid><pubDate>Thu, 18 Aug 2011 18:51:00 +0200</pubDate></item></channel></rss>

