February 2012
3 posts
MindLabyrinth final version
The final version of MindLabyrinth is available! Huray!
We changed the no-headset gameplay to make it a fast and fun arcade-puzzle game.
We reworked 90% of the levels to make them more challenging and stressful :)
The levels of the demo has been modified too! Don’t forget to test them!
The game is available in English and in french for Mac OSX, Windows and Linux!
For Ubuntu users,...
MindLabyrinth for wookies
We spent a few days creating a version of MindLabyrinth with an alternative gameplay which doesn’t requires a MindWave(tm) headset.
We are not sure yet about this version’s gameplay. A demonstration containing the first chapter can be downloaded for Mac, Linux and Windows.
Read more and download!
org2tumblr tool
Here’s the tool I made and use to synchronize my blog (and website) from emacs.
Do not hesitate to fork and improve, there’s a lot of features I would like to see implemented :)
https://github.com/labe-me/org2tumblr
January 2012
6 posts
Incoming "branding"
I finally found some hours to create a little logo and a minimal web design for labe.me.
Blogs and logos should be updated within a few days.
I will improve labe.me incrementally later :)
The logo idea was created using “labe” characters.
Pyramid + spiral + spheres = little alien face.
MindLabyrinth improved video
I think I did a better video editing. I added some sounds and melodies from the game, a small tutorial sequence, some transitions, etc.
It’s still not “PRO” but that’s much better! :)
Note: François created all the sounds and melodies for the game, hurray!
Red And Blue
I finally found the time to play with augmented reality and it is really fun.
Nothing special there, only a minimalist game to test the technology. The laptop’s webcam is not practical to film the table but using a phone or pad should be ok.
Hell, I don’t want to buy yet another gadget but it seems I must break the bank one day or another…
MindLabyrinth video
I still have to improve but it was really fun to create this amateurish video :)
Here’s what MindLabyrinth looks like:
Drawing with data
Two months ago I heard about http://data.gouv.fr, a governmental website containing data and statistics provided by french authorities.
Playing with a selected set of data and three.js I made this little visual experiment which… well… it’s up to you to decide if it moves you or not :
Dessiner avec des données
(requires a recent browser supporting WebGL)
MindLabyrinth coming soon
Hey!
My first indie game was made in collaboration with a good old mate.
A little game to have fun with a weird mind technology, Haxe, NME, Pixelmator, SketchBook pro, Inkscape and friendship :)
— Mind Labyrinth in Neurosky store —
December 2011
2 posts
three.js for haxe
A few days ago I played a little with three.js, but Javascript is so annoying to work with…
Since I had some free time here and there I created the related externs for haxe.
haxelib install three.js
Nearly all three.js library is covered, feel free to contribute through github!
https://github.com/labe-me/haxe-three.js
Léonce
A beautifull little project, released the 11th of december 2011 at 09:34 AM :)
November 2011
3 posts
Hot one
This one was the most difficult. The result is full of errors but since the end of the world is imminent… let’s draw to survive!
Madness
It's the end of the world, again
An illustration for a game I am currently working on.
I will certainly have to clean it up a little before usage.
It’s my first new indie illustration, champagne!
October 2011
2 posts
3 tags
Have I said Processing is great?
There’s something special with Processing and I love testing things with it. But I am not a great fan of Java.
I decided to have some fun and experiment with Scala, Eclipse and the processing libraries. It worked.
But, then I was hit by a question: assuming I create something funny with all this wonderful stuff, how do I ship it to people?
After some really convoluted attempts I found...
3 tags
org-mode to tumblr
I am an org-mode user. I write things and I organize most of my life using org-mode. It made me code with emacs after many years of vim -yes, I know, coder’s stuff is often boring-.
Since this blog was created I made a promise to manage it through emacs using org files. If possible without changing of blogging platform: Tumblr.
I used a few tools and coded some converters and I now have...
September 2011
1 post
Mad science continued
It’s less ugly but I still have a lot to do before the initial release.
August 2011
3 posts
Hail to the plasmama
Here comes the great-colors-which-make-your-display-work-for-a-change little update.
Mad science
Um yeah ok, it is really ugly at the moment :)
Summer decompression
[Updated experiment available here]
After 8 years within my former company July and August feel like a decompression chamber.
I travel here and there and my beach sessions are only separated by gargantuan meals with friends and family.
Fortunately train, mild evenings and rainy days give me some opportunities to have fun with my computer and to experiment things.
I found this experiment...
May 2011
1 post
Spike - A love story →
Not related with the Ludum Dare but it’s the only game which made me laugh this week :)
April 2011
1 post
Ludum Dare 20
Reboot! The new competition´s theme is ¨It’s Dangerous to go Alone! Take this!¨.
If you have some free time, keep an eye on Motion-Twin´s productions.
I´ll post my own top next week :)
January 2011
1 post
Toward new adventures
It is official : I will leave Motion-Twin in July.
After height years creating web games and building this company up I feel like it is time for me to start something different, something more personal.
My goals: freedom, independence, fun, art and a world of possibilities.
My means: it is too early to talk about it but there will be technology, creation, games, human, fun, feelings, a...
December 2010
2 posts
My Ludum Dare ranking
I won’t be able to play to all these games and I am pretty sure there are many other gems but here’s my little personal ranking :
Attack of the time travelling pygmy from outer paleolithic
by Deepnight
Mother Robot
by Increpare
Prior
by Nicholas Yonge
Land of Fodnal
by Bumdum who unfortunately submitted a test version of his game you can play the real game here for some...
2 tags
Death to the WASD
I am really disapointed and sad :(
Too many game creators don’t think about this little fact:
QWERTY is not ubiquitous
So please stop using only WASD controls, also allow ARROW KEYS or at
least ZQSD (make ‘Z’ act as ‘W’ and ‘Q’ act as ‘A’).
And if you have the time, just let your players customise their controls!
That’s the...
November 2010
1 post
The game prodigy →
I felt in love with the content of this blog. Plenty of gamedesign insights which load you up with tons of ideas!
http://thegameprodigy.com/
October 2010
2 posts
Grateful encounter
Follow up to The Dawn Of More Artistry :
Cinder is not yet ported to linux but I am glad to say that OpenFrameworks is multi-platform and works like a charm as far as my first sketches are concerned.
Morning breakfast delight
Found on http://ffffound.com, the Skywalkers parade : http://j.mp/cIidws
My son really enjoyed the video :)
September 2010
2 posts
The shipping skill
There’s something great about the creation process: when it’s shipped!
Starting anything is great and really positive but let’s face it, human has to fight and kick his own butt all day long until what he decided to create really comes out.
Derek Yu, a video game creator, talks about finishing games:
http://makegames.tumblr.com/post/1136623767/finishing-a-game
And it...
3 tags
The dawn of more artistry
I am quite fond of Processing, I really like how fast it is to sketch and get a graphical prototype up and running. As far as linux is involved I find it really better than haxe/swfmill combination. The API for instance is really simple, strait to the point and very well documented so people can get the job done fast. Tutorials are also great and give some creative impulse but not as much as the...
August 2010
1 post
3 tags
That's what I call "grass"!
Do you have to call a psy when you spent half your afternoon working on grass generation in flash?
Please install Flash® and turn on Javascript.
swfobject.embedSWF("http://labe.me/blog/2010-08-13/grass.swf", "grass", "300", "300", "10.1");
Yes, I am not completely mad and I have an idea to use this stupid stuff… :)
April 2010
1 post
Expose yourself... →
Your environment determine how you will think and what you will do… If true we better choose and build carefully our environment and think twice before making any change to it.
March 2010
2 posts
1 tag
Profits = Freedom →
Don’t their employees feels like they would benefit from more freedom? For instance run things the way they see fit. For one free man may be ten slaves… Thanks god some slaves have better masters than others.
I feel the day you start employing is the day a separation occurs in the company. The separation between “us” and “them”. Very sad but a few seek freedom...
1 tag
Space conquest and rhododendrons
Neptune’s Pride: http://np.ironhelmet.com
Thanks to Whitetigle for the URL, this space conquest game will please a lot of players.
Subscription and connection are linked to your gmail account. The game use a simple and elegant flash client. This is a well thought and well realized project which seems to use google AppEngine (which is not so common in the webgame world).
The Game Play is...
February 2010
1 post
1 tag
The other team killed your wife
http://www.crypticsea.com/c/
January 2010
2 posts
1 tag
The only human way is profit sharing
Today, I bought a pre-packaged pasta box. It was half filled…
Many companies dies -or should die- because their workforce doesn’t support them. Employees just do the job and go back home. The job must be done and nobody cares if it is well done or not and what are the outcomes of a badly done job.
Why? Because you are a stupid boss who thinks that they are stupid and that they are...
Happy many things
During my winter vacation I was really busy having fun with my son :)
I wish all the present and future readers of this post a very pleasant and happy new year 2010.
I wish you to learn new things, to meet new people, to be honest like you never have been with everybody (well at least most of them).
I wish you to be brave, to be open to what your human heart tells you and to act accordingly!
...
December 2009
2 posts
1 tag
Everyone's responsibility, nobody's...
It is known and accepted, when the responsibility of a project belongs to everyone, it belongs to no one. The project won’t be lead to its real potential, people will do stupid contrary things —when they do something at all— and the whole plan will fail 99% of the time.
Now look at Copenhagen results…
The truth is someone has to take responsibility. A big and visible...
1 tag
Browser Game Pick: Every day the same dream
In Molleindustria’s Every day the same dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.
Made in under a week for the...